Dan Sapienza on Twitter demonstrated custom linkable squares for the game Burgle Bros. by Tim Flowers.
I’m getting excited to show off my digital board design for Burgle Bros. by @tfowers. I’ve shown this before, but wanted to give folks a closer look. I’ve built 50 main tiles for Burgle Bros. rooms and about 25 edges and floor indicators. It’s all powered by a touchscreen based on an Adafruit Feather M0. Each tile connects via magnetic couplers and it’s address (I2C) is dynamically assigned based on tile setup.
The main room tiles with LEDs include 4 NeoPixels and is powered by an ATtiny84 programmed via the Arduino IDE. When the tiles are connected, the system boot process detects the layout and builds a custom guard movement deck that’s controlled by the main controller.
See this Twitter thread for details.
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