In this tutorial I walk through creating a curvy rectangular shape using the spline tool in Fusion 360. I show how to use symmetrical and equal sketch constraints to create a shape thats flexible and parametric. Whenever one side of the shape is effect, the other side is perfectly mirrored. One corner of the shape features a bezier handle with a sketch dimension (length and angle) making it easy to adjust a single corner and automatically update the other three. This technique was used in an upcoming project that uses spline curves to create a kitty paw shape. I personally have found the spline tool one of the more trickier to tame and this project has brought me more understanding of how to better manipulate and control splines in fusion 360.
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